![]() Like many puzzle games, Bejeweled has an ‘endless’ mode. ![]() If there was ever any proof needed that flashing lights and colours could fascinate people, Bejeweled is it. Between stages you gets sucked through a technicolour portal, just to enforce the feeling that there is no escape. ![]() You may also think this sounds like Nintendo’s old Puzzle League franchise that gets rehashed for every platform, but here is the crucial difference: Puzzle League is fast paced and requires skill to chain together huge combos – but I’ll get into Bejeweled‘s bullshittery later, first we have to discuss the crime that is endless mode. If you’re a true alternative indie hipster gamer then you obviously would’ve played the original Shakiri on DOS back in 1994 before cloning sheep was a real technology. If that sounds familiar then that might be because you played Puzzle Quest or Jewel Quest or DS launch title and Pietriot favourite Zoo Keeper. Everything falls down and new gems arrive on top to replace the fallen ones. You have to match up three or more gems to remove them. Bejeweled makes a big fuss out of the most minor of achievements in an attempt to improve your sense of self worth.įor the initiated, Bejeweled 2+Blitz (fuck that name, from here on I’m just calling it Bejeweled) is a match 3 game. After the mild exhileration you felt worse afterwards. A game that would let you sleep with her win. That things weren’t working out with your new girlfriend and you felt you couldn’t relate to friends anymore and your self esteem was at an all time low. The game knew you were down on your luck, you didn’t really know what you were doing.
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